


Levels are short – mobile game short – and the level design is bland and samey. The game promises plenty of levels, but they’re all the same thing, where you make your way down corridors and rooms for a few minutes (or outdoor areas shaped into corridors and rooms), shooting the enemies along the way before getting to the exit. I’m really bitter and angry at myself that I bought this, even though I did so specifically to review it… However, it does have a science-fiction setting, the opening cut scene rambles on about space jumping, and the combat action is, in theory, focused on cover-based shooting, so on that basis, I think this was an effort to distil Mass Effect down to its absolute minimum and then flog it off to suckers with more money than sense. I think the developers were inspired by Mass Effect, but that can only be a guess since the game is so utterly broken on every level that it’s hard to get a sense of what the team was actually thinking at any point in the development cycle. It’s almost worth sacrificing playing anything else ever again just so that I can avoid this one particular title into perpetuity. Every second with this thing makes me want to cut my fingers off, simply so that I have no way of ever playing it again. Space Stella is a very strong candidate for the worst game that I have ever played.
